Plays with YouTube's privacy-enhanced embed Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
2 HN users recommended this talk in 1 different month between 2024 and 2025.
2007–2026
2 recommendations 2 citations HackerTube score 1
HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Pull quote: “A related talk of using Mesh shaders for Alan Wake 2” (HN, 2024)
Also tagged: gpu-driven rendering, mesh shaders, meshlets, alan wake 2, culling, game engines
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