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HandmadeCon 2015 - Pat Wyatt

18 videos recommended on HN
YouTube
2 HN users recommended this interview2 months2016–2023 score 2
Years with an HN recommendation, 2007–2026

HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.

Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.

“good interview with him talking about screwing up Diablo and doing a good job on Guild Wars” (HN, 2018)

2 recommendations · 2 citations · Interviews · intermediate

4 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@gameswithgo Jun 2018 Recommends
on HN thread Diablo devolved – magic behind the 1996 computer game
What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a good job on Guild Wars [this video]
Interview about Diablo mistakes and Guild Wars success.

Citations, criticism and jokes

@xjay Aug 2016 Cites it
on HN thread The Making of Warcraft (2012)
He was at HandmadeCon 2015 [1] where they talked about the network code/design in games he had worked on, and various subjects relating to the gaming industry. This article was referenced at Gamasutra a few days ago, to which his response was that he should blog more. [2] [1] HandmadeCon 2015 - Pat Wyatt [this video] [2] Patrick Wyatt [link]
Talk about network code in games.
@evilturnip May 2022 Cites it
on HN thread Foundations of Game Engine Development
There are a lot fewer people with this expertise, and of those, that can communicate it well and have the time to write a book I'm sure makes them a relatively small group of people. They probably mostly work in AAA studios, since only they have the scale and money to encounter and tackle these problems. I do wish more of them would, however. Someone like Pat Wyatt comes to mind: [this video]

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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