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Games & Game Development: what Hacker News watches

8 topics, 342 videos. Pick a topic for a focused list, or scan the 100 best-scored across the whole area below.

  1. grapefrukt talk recommended in 12 different months by 12 HN users, 2013–2025
    The go-to recommendation on game feel and polish, cited by HN as one of the best talks for anyone making interactive things feel good.
  2. Dutch Game Garden talk recommended in 11 different months by 10 HN users, 2014–2025
    A perennial recommendation for anyone learning game feel and juice, praised for showing concrete steps that turn a bland prototype into a satisfying game.
  3. DevGAMM talk recommended in 12 different months by 14 HN users, 2020–2025
    It is the standard link in HN threads about software decay, lost knowledge and fragile technological civilization.
  4. GDC Festival of Gaming talk recommended in 8 different months by 11 HN users, 2018–2025
    HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.
  5. GDC Festival of Gaming talk recommended in 7 different months by 7 HN users, 2020–2026
    It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.
  6. GDC Festival of Gaming talk recommended in 7 different months by 8 HN users, 2018–2023
    Frequently recommended whenever Diablo or its origins come up, for its candid account of the human side of game development.
  7. CreativeMornings HQ talk recommended in 7 different months by 7 HN users, 2013–2020
    HN cites it repeatedly in debates about in-app purchases and monetization corrupting games.
  8. Folding Ideas commentary recommended in 7 different months by 6 HN users, 2019–2025
    HN commenters cite it as the definitive critique of Fortnite's monetization and of manipulative free-to-play design.
  9. rubbermuck talk recommended in 6 different months by 6 HN users, 2011–2017
    Recommended as a thoughtful critique of addictive game design and the designer's role in building ethical games.
  10. GDC Festival of Gaming talk recommended in 5 different months by 4 HN users, 2017–2023
    HN raves about it as one of the best conference talks, showing a master's creative process and sound design.
  11. GDC Festival of Gaming talk recommended in 5 different months by 4 HN users, 2017–2021
    HN recommends it as a great account of how Civilization was made and as a source on perceived fairness in game design.
  12. Extra Credits explainer recommended in 6 different months by 7 HN users, 2015–2018
    HN commenters use it as a short, accessible primer on social credit and surveillance-driven gamification, linking it in many privacy and China threads.
  13. GDC Festival of Gaming talk recommended in 5 different months by 5 HN users, 2018–2024
    HN recommends it as a transparent MMO postmortem and as the source of the story that the term 'shard' originated with Ultima Online.
  14. Game Maker's Toolkit explainer recommended in 4 different months by 3 HN users, 2017–2025
    HN recommends it as a concise video essay on why Nintendo games feel good and how the company iterates.
  15. /noclip interview recommended in 4 different months by 6 HN users, 2020–2022
    HN points to it whenever Dwarf Fortress comes up, mainly for the alcohol-poisoned cats bug story and a developer's view of the game's depth.
  16. Accursed Farms commentary recommended in 4 different months by 4 HN users, 2017–2024
    HN recommends it as a deeper look at Deus Ex's themes, and as the best essay on its politics and economics.
  17. GameSpot talk recommended in 4 different months by 4 HN users, 2013–2025
    HN cites it for the story of how Pitfall's levels are generated procedurally from a seeded counter, within 4K of ROM.
  18. GDC Festival of Gaming talk recommended in 4 different months by 4 HN users, 2016–2019
    HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.
  19. GDC Festival of Gaming talk recommended in 4 different months by 3 HN users, 2018–2026
    Recommended even to people outside game development as a useful, practical perspective on how creativity works.
  20. Ars Technica interview recommended in 4 different months by 3 HN users, 2018–2026
    HN uses it as a canonical anecdote that designers badly predicted player behavior, and in threads about UO and sharding.
  21. SsethTzeentach commentary recommended in 3 different months by 3 HN users, 2021–2023
    HN considers it the go-to link for conveying the chaos of Space Station 13 in any related discussion.
  22. Razbuten commentary recommended in 4 different months by 4 HN users, 2019–2023
    HN uses it to illustrate learned literacy in game and software UX, and how unfamiliar conventions confuse newcomers.
  23. MrBtongue commentary recommended in 3 different months by 2 HN users, 2016–2022
    Commenters call it one of the best, most insightful explanations of sandbox versus theme-park MMO design.
  24. GDC Festival of Gaming talk recommended in 3 different months by 3 HN users, 2019–2022
    Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.
  25. NYU Game Center talk recommended in 3 different months by 2 HN users, 2018–2022
    HN points to it for the design philosophy behind PICO-8's constraints.
  26. GDC Festival of Gaming talk recommended in 3 different months by 3 HN users, 2020–2026
    HN commenters recommend it as a hilarious account of mass-produced app store shovelware and cite it in threads on spam and low-quality content.
  27. Google TechTalks talk recommended in 3 different months by 2 HN users, 2011–2026
    HN commenters recommend it as the key talk on why game AI is built to be fun rather than to win.
  28. GDC Festival of Gaming talk recommended in 3 different months by 3 HN users, 2018–2025
    Held up as an exemplary GDC postmortem and a first-hand account for fans of the original Fallout.
  29. GameSpot talk recommended in 3 different months by 2 HN users, 2014–2019
    HN points to it as the best talk on how people misunderstand probabilities and how designers handle that.
  30. Jimmy McGee commentary recommended in 3 different months by 3 HN users, 2022–2024
    Recommended as an engaging, well-researched look at the history of gambling machines and how games borrow their psychology.
  31. Double Fine demo recommended in 3 different months by 3 HN users, 2019–2022
    Recommended as an entertaining, hilarious view of developers watching a speedrunner break their game.
  32. Accursed Farms commentary recommended in 3 different months by 3 HN users, 2020–2022
    HN commenters recommend it as a witty critique of the game, and cite it in discussions of the yellow filter in games.
  33. PocketGamerbiz talk recommended in 3 different months by 3 HN users, 2019–2026
    HN mostly cites it critically, as an insider's blunt playbook for psychologically exploiting players in F2P and loot box games.
  34. Google TechTalks talk recommended in 3 different months by 3 HN users, 2012–2014
    HN commenters recommend it as a thoughtful take on doing gamification and game design well.
  35. Egoraptor commentary recommended in 3 different months by 3 HN users, 2012–2020
    HN commenters use it as the standard example of invisible onboarding and good game design, praising it as funny and insightful.
  36. GDC Festival of Gaming talk recommended in 3 different months by 4 HN users, 2020–2023
    HN points to it whenever Another World comes up, as one of the better GDC talks by the game's creator.
  37. GDC Festival of Gaming talk recommended in 3 different months by 3 HN users, 2017–2024
    Recommended in indie and solo game development threads as a grounded account of making a living in games.
  38. jon d talk recommended in 3 different months by 3 HN users, 2021–2023
    HN considers it one of the best GDC post-mortems, with funny anecdotes (such as turning down Hotmail equity) and multiplayer insights.
  39. GDC Festival of Gaming talk recommended in 3 different months by 3 HN users, 2020–2025
    HN recommends it when people ask why games aren't marketed by creator like films, and for the value of attaching your name to your work.
  40. GDC Festival of Gaming talk recommended in 3 different months by 3 HN users, 2019–2023
    HN commenters recommend it as a firsthand account from the creator, including the old tooling.
  41. Stephanie Sterling commentary recommended in 2 different months by 2 HN users, 2020–2022
    Pointed to in threads on loot boxes, gacha games and exploitative monetization as a damning overview.
  42. GDC Festival of Gaming talk recommended in 2 different months by 2 HN users, 2020–2026
    Recommended as an accessible talk on emergent narrative and on how RimWorld was designed, and cited in threads on simulation games.
  43. GDC Festival of Gaming talk recommended in 2 different months by 2 HN users, 2021–2024
    Recommended as an entertaining, technical look at squeezing a game into a tiny Atari 2600, told by the original developer.
  44. GDC Festival of Gaming talk recommended in 2 different months by 2 HN users, 2018–2023
    HN commenters cite it as the reference for how a rewind system works and as a point of comparison for undo and serialization approaches.
  45. Day9TV commentary recommended in 2 different months by 2 HN users, 2017–2019
    HN uses it to argue that mechanical difficulty and limited attention are integral to RTS strategy, especially in StarCraft AI threads.
  46. Ars Technica interview recommended in 2 different months by 2 HN users, 2020–2023
    Recommended for its insight into game design and cited as a vivid example of how tricky localization can be.
  47. Extra Credits explainer recommended in 2 different months by 2 HN users, 2018–2021
    HN uses it as a short explanation of AAA pricing economics in discussions of microtransactions and game pricing.
  48. GiantGrantGames commentary recommended in 2 different months by 2 HN users, 2023–2024
    HN recommends it for its argument that single-player campaigns and modding are overlooked in RTS design.
  49. IGN interview recommended in 2 different months by 2 HN users, 2016–2018
    HN commenters point to it as a fantastic developer commentary on how Doom's first episode was made.
  50. Jonathan Blow talk recommended in 2 different months by 2 HN users, 2020–2023
    HN commenters find his insights good, especially the idea that games work for learning by doing and for teaching problem-solving, in contrast to gamification.
  51. Extra Credits explainer recommended in 2 different months by 2 HN users, 2015–2019
    HN points to it as a short source on operant conditioning in games, loot boxes and engagement loops, with design alternatives.
  52. /noclip documentary recommended in 2 different months by 2 HN users, 2021–2026
    HN recommends it as a detailed RCT documentary in threads on the game's optimization and design legacy.
  53. GDC Festival of Gaming talk recommended in 2 different months by 2 HN users, 2016–2024
    HN commenters recommend it as an honest account of the emotional toll and persistence of long indie game development.
  54. Chris Crawford talk recommended in 1 different month by 1 HN user, 2021–2025
    HN people mention it as a notable historical talk from the early game industry, though some see it as showing his eccentricity.
  55. Joseph Anderson commentary recommended in 1 different month by 1 HN user, 2021–2025
    HN uses it mainly as a critical review of the game, saying it captures a lack of respect for the player, though one commenter suggests watching it after finishing.
  56. Gaming Historian documentary recommended in 1 different month by 1 HN user, 2021–2023
    HN mentions it for the game design history it contains and as part of a list of good gaming history channels.
  57. Extra History explainer recommended in 1 different month by 1 HN user, 2016–2023
    HN cites it as the standard walkthrough of Mario's implicit teaching and as an example of hiding the tutorial inside the problem.
  58. GDC Festival of Gaming talk recommended in 1 different month by 1 HN user, 2020–2022
    HN people cite it for solo-dev inspiration and for the rendering technique behind the game's look.
  59. Josh Strife Hayes commentary recommended in 1 different month by 1 HN user, 2022–2023
    Pointed to as a breakdown of predatory monetization design in games.
  60. Zeusmonomon talk recommended in 1 different month by 1 HN user, 2023–2026
    HN points to it for Wright's ideas on procedural design and as the source of the huge expectations around Spore.
  61. Extra Credits explainer recommended in 1 different month by 1 HN user, 2016–2020
    Cited in game-economy threads as a clear explanation of why vendor-sellable loot causes hyperinflation and how designers counter it.
  62. [mtbdesignworks {Miegakure, 4D Toys}] demo cited on HN 4 times, 2014–2017
    HN links it in discussions of 4D visualization and Miegakure as an intuitive demonstration of the fourth dimension.
  63. GDC Festival of Gaming talk cited on HN 6 times, 2017–2024
    HN commenters link it as the primary source for the 'multiplicative gameplay' idea and the chemistry engine behind BotW.
  64. Bloc demo cited on HN 3 times, 2023–2025
    Pointed to as an early example of LLM-powered NPC dialog in games.
  65. The Video Game History Foundation interview cited on HN 3 times, 2020–2023
    Pointed to as a rare look at the real SCUMM code of a classic adventure game.
  66. GDC Festival of Gaming talk recommended in 10 different months by 16 HN users, 2019–2025
    HN treats it as the best real-world AAA example of ECS and game netcode, and cites it constantly in discussions of data-oriented design.
  67. Rust Programming Language talk recommended in 9 different months by 9 HN users, 2018–2023
    HN treats it as the go-to explanation of ECS, valuable even for people who don't use Rust.
  68. SIGGRAPH Advances in Real-Time Rendering talk recommended in 9 different months by 7 HN users, 2021–2026
    HN treats it as the definitive deep dive on Nanite, admired for the engineering ambition behind pixel-sized triangles and compute-driven rendering.
  69. Ars Technica interview recommended in 9 different months by 13 HN users, 2020–2026
    It is one of the most frequently recommended videos on HN for old-school game development hacks under tight hardware constraints.
  70. Alexandre Franco talk recommended in 9 different months by 9 HN users, 2015–2026
    HN recommends it as a talk whose advice on simplicity and avoiding unnecessary work applies well beyond games.
  71. Jonathan Blow talk recommended in 9 different months by 7 HN users, 2014–2025
    HN programmers recommend it, and the Jai series that followed, for the game-industry view on replacing C++ and for watching a language being invented.
  72. Better Software Conference talk recommended in 8 different months by 11 HN users, 2025–2026
    HN commenters recommend it for its source-based history of OOP, though some dispute its account of Alan Kay.
  73. Godot Engine talk recommended in 7 different months by 6 HN users, 2023–2026
    Frequently recommended for an experienced game-engine builder's view on why GC pauses are inevitable and why Swift's approach is appealing.
  74. QuakeCon Official talk recommended in 7 different months by 6 HN users, 2012–2018
    HN rates his QuakeCon keynotes among the best technical talks, and cites this one for the VR segment and for his views on Linux gaming.
  75. Bisqwit tutorial recommended in 5 different months by 3 HN users, 2015–2019
    A favorite on Ask HN lists of programming YouTube channels, praised for mind-blowing systems and graphics programming and a watchable coding style.
  76. Bruce Hauman demo recommended in 6 different months by 6 HN users, 2015–2020
    It is the canonical demo HN people cite for live interactive development and hot reloading, as proof the workflow is real and not smoke and mirrors.
  77. Freya Holmér talk recommended in 5 different months by 9 HN users, 2023–2025
    HN treats it as the best entry point to geometric algebra and an intuitive route to understanding quaternions.
  78. GDC Festival of Gaming talk recommended in 6 different months by 5 HN users, 2021–2025
    The go-to link in any anti-cheat thread for a concrete, well-delivered account of machine-learning cheat detection in production.
  79. Media Molecule talk recommended in 6 different months by 7 HN users, 2017–2026
    HN calls it an inspirational must-see on SDF rendering and a favorite tech talk for graphics programmers.
  80. Molly Rocket demo recommended in 6 different months by 6 HN users, 2017–2023
    HN cites it as the example of a better alternative to whiteboard and fizzbuzz-style interviews.
  81. BUas Games talk recommended in 5 different months by 4 HN users, 2020–2024
    The go-to talk whenever Wave Function Collapse, Townscaper or tile-based procedural generation comes up.
  82. retrogameinternals demo recommended in 4 different months by 5 HN users, 2023–2026
    Held up in debugger and tooling threads as an amazing ideal of a tight feedback loop and what debugging could be.
  83. GDC Festival of Gaming talk recommended in 4 different months by 4 HN users, 2022–2025
    HN considers it one of the best game networking talks, with insights that carry over to distributed systems generally.
  84. Kostiantyn Kostin talk recommended in 5 different months by 5 HN users, 2013–2025
    Cited again and again as Carmack's key public statement on functional programming and purity in game development, plus his remarks on garbage collection.
  85. GDC Festival of Gaming talk recommended in 5 different months by 4 HN users, 2020–2025
    HN treats it as the definitive practical talk on rollback networking in a shipped AAA fighting game.
  86. Casey Muratori lecture recommended in 5 different months by 5 HN users, 2017–2024
    Seen as the origin of the IMGUI idea that inspired Dear ImGui, recommended to anyone curious about immediate-mode UI design.
  87. PlayStation talk recommended in 4 different months by 6 HN users, 2020–2023
    HN treats it as required viewing for understanding the PS5's SSD and architecture beyond raw specs.
  88. Daniel Hands demo recommended in 4 different months by 3 HN users, 2013–2026
    HN points to it as the standard example of procedural content generation and extreme size optimization in games.
  89. Ars Technica interview recommended in 4 different months by 4 HN users, 2020–2024
    HN commenters point to it as the first-person story of how Myst grew out of HyperCard and fit on CD-ROM, especially in threads about HyperCard and retro game constraints.
  90. Molly Rocket tutorial recommended in 4 different months by 4 HN users, 2014–2022
    HN recommends it as an approachable way into C and low-level programming that gets to something visible quickly.
  91. max4warn talk recommended in 4 different months by 5 HN users, 2018–2026
    HN points to it as the definitive example of server-side, behavioral, non-invasive anti-cheat using machine learning, often as a counterpoint to kernel-level anti-cheat.
  92. AngeTheGreat demo recommended in 4 different months by 4 HN users, 2023–2025
    HN points to it as a standout example of physics-based sound synthesis and engine simulation.
  93. Roguelike Celebration talk recommended in 4 different months by 4 HN users, 2021–2022
    HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.
  94. runevision explainer recommended in 4 different months by 3 HN users, 2025–2026
    HN recommends it as the original explainer for a clever dithering technique and the go-to video in dithering threads.
  95. UncommentatedPannen explainer recommended in 3 different months by 3 HN users, 2017–2018
    Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.
  96. Valve documentary recommended in 3 different months by 3 HN users, 2024–2025
    HN recommends it as an excellent inside look at Valve's history, its technology and the games industry of the time.
  97. sentdex demo recommended in 4 different months by 3 HN users, 2021–2025
    Cited as an early, striking demo of neural networks acting as game engines and world models.
  98. Martin Donald explainer recommended in 3 different months by 3 HN users, 2021–2022
    Commenters recommend it as the clearest way to understand WFC, especially in threads about Townscaper and tiled content generation.
  99. QuakeCon Official talk recommended in 3 different months by 3 HN users, 2011–2018
    Cited as a source for Carmack's views on static analysis, open source and languages, and praised as a captivating, conversational speaker.
  100. Molly Rocket tutorial recommended in 3 different months by 3 HN users, 2017–2021
    HN recommends the series as a thorough look at low-level game programming by someone with deep knowledge, offered free.

Showing the 100 best-scored of 342. Use search to find the rest.

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