4 HN users recommended this talk4 months2016–2019score 4.5
Years with an HN recommendation, 2007–2026
HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
“More people need to listen to what Sid Meier has said on this.” (HN, 2018)
Many games don't have win states or shouldn't have win states. More people need to listen to what Sid Meier has said on this. That HN article was written by someone who did not know what they were talking about. [this video]
Agreed; the point of the game is to make you feel like a God. Sid Meier gave a talk at the GDC: [this video] In it he explained how Civilization tested random negative events that could shape your world. He mentioned how this had a negative effect on the player experience and many times people would just grab a past save to avoid them IIRC.
Sid Meier on negative random events and player experience.
> The anecdote about Sid Meier hard-coding a guaranteed "win on the third attempt" for a battle with a 1/3 victory probability was very interesting. You might enjoy these videos as well: [link] [this video]
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