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Frame from The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition) Plays via YouTube's privacy-enhanced embed

The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)

Stephanie Sterling
Commentary
YouTube
2 HN users recommended this commentary2 months2020–2022 score 2.5
Years with an HN recommendation, 2007–2026

Pointed to in threads on loot boxes, gacha games and exploitative monetization as a damning overview.

A Jimquisition episode examining the human cost of predatory videogame monetization, focusing on loot boxes and microtransactions. It features testimonials from people harmed by gambling-style game mechanics.

“especially the section where he quotes from a talk by one such developer [2].” (HN, 2020)

1 strong recommendations · 1 recommendations · 1 citations · Commentary

3 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@d3nj4l Dec 2020 Strongly recommends
on HN thread Gamers allege EA uses dynamic difficulty adjustment so players spend more money
It's sickening, really. Jim Sterling's video on lootboxes [1] really hammered it home for me, especially the section where he quotes from a talk by one such developer [2]. The talk is literally titled "Let's go whaling", a reference to getting people to "whale" the game by paying tons of money. Fate Grand Order, a gacha game, even lampshades it: > What’s interesting about Fate/Grand Order is that the game’s marketing features a vicious caricature of dedicated players. She’s a slobbering, lecherous, gambling-addicted little monster. > Fans love her. [From [3]] 1: [this video] 2: [link] 3: [link]
Damning look at predatory loot box design, quoting a developer talk on whaling
@bytehowl Mar 2022 Recommends
on HN thread I hate what video games have become
This video by Jim Sterling is a good overview of how knowingly sinister microtransactions truly are, with a couple narrated testimonies of people who fell for them despite not being able to afford them. [this video]
Overview of sinister microtransactions with testimonies from people who overspent

Citations, criticism and jokes

@AlexandrB Nov 2021 Cites it
on HN thread Genshin Impact made more money in its first year than any other game
While some whales are definitely high-earning professionals who can afford it, not all of them are. I'd be curious to see research on what the split is. It's hard not to notice, however, that gacha games heavily rely on the same kind of skinner-box gambling systems as actual gambling uses with little of the regulation around payouts, transparency, and age restrictions. People who have problems with gambling, report having problems with gacha as well. See also this video of some testimonials: [this video]
Testimonials from people with gacha and gambling problems

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