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Infinity Blade: iPhone Trailer

3 videos recommended on HN
YouTube
Cited on HN 4 times, 2012–2026, never outright recommended score 0
Years with an HN recommendation, 2007–2026

Cited as a benchmark of what mobile graphics could do in 2010, against which later WebGL games are compared.

IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.

“Still waiting to see a WebGL game that matches Infinity Blade” (HN, 2023)

4 citations · Demos · partly dated

4 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@Samuel_Michon Jan 2012 Cites it
on HN thread Windows Phone is failing because the seeds were planted elsewhere
Re: 1. iOS runs the Unreal Engine 3 as well as iD's RAGE engine. Look at games like Infinity Blade [1] and Rage HD [2], then try telling me that's not serious gaming. Re: 2. Yes, iMovie for iOS has been out for 18 months [3]. It's pretty darn good. [1] [this video] [2] [link] [3] [link]
Trailer showing serious graphics on iOS
@pjmlp Sep 2023 Cites it
on HN thread Terraria developer bashes Unity, donates $200k to open source alternatives
If they only care about 2011 (WebGL) or 2015 (WebGPU) hardware, sure. Still waiting to see a WebGL game that matches Infinity Blade, released in 2011 alongside iPhone 3G and iPhone 4. Trailer: [this video] Meaning, those graphic API are able to deliver at least PS 3 graphics, yet due to browser support, specially the way browsers blacklist drivers, download sizes, and lack of tooling on par with native, very few professional developers bother, hence streaming.
Benchmark of graphics WebGL games have not matched
@corysama May 2025 Cites it
on HN thread WebGL Water (2010)
Everyone forgets what machines are capable of if you actually optimize. This game did everything shown here in real time on phones 14 years ago [this video]
Game did real-time water effects on phones years ago
@pjmlp Jan 2026 Cites it
on HN thread Super Monkey Ball ported to a website
Fast forward to 2026 and after 15 years, the browser vendors have not yet provided anything remotely similar to RenderDoc, only SpectorJS survives, barely usable. Also this game remains the exception, Infinity Blade was released in 2010 to show what iPhone could do with OpenGL ES 3.0, the base for WebGL 2.0, and yet most Web games are basically Flash like remakes. [link] "Infinity Blade: iPhone Trailer", 15 years ago [this video]
Infinity Blade as showcase of mobile OpenGL capability

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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