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Frame from Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018 Plays via YouTube's privacy-enhanced embed

Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018

WebCamp Zagreb
Talks
YouTube
1 HN user recommended this talk1 month2020–2022 score 1
Years with an HN recommendation, 2007–2026

HN points to it as a rare, practical look at how a game studio tests its games and engine.

Alen Ladavac of Croteam talks about continuous integration and automated testing pipelines in games, with case studies from The Talos Principle and Serious Sam.

“Here's also a good overview how Croteam (creators of Serious Sam and The Talos Principle) approach automated testing” (HN, 2022)

1 recommendations · 3 citations · Talks · intermediate

4 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@senko Sep 2022 Recommends
on HN thread I learned to love testing game code
Here's also a good overview how Croteam (creators of Serious Sam and The Talos Principle) approach automated testing: [this video] The talk is from 2018 and references some of the trends in the industry towards more automated testing.
Good overview of Croteam's approach to automated testing in games.

Citations, criticism and jokes

@senko Dec 2020 Cites it
on HN thread Raytracing won't simplify AAA real-time rendering
> From what I've seen game industry has terrible software engineering practices. You'd be surprised. Here's a talk from Croteam on how they test their games and engine: [this video] I'd wager all major engines are exhaustively tested. Trouble is, there's combinatorial explosion of game state, user input, assets, scripted behaviour and engine, so there's a huge area to cover.
Croteam talk on how they test their games and engine.
@dsego Jun 2021 Cites it
on HN thread TDD from the Factorio Team
Not TDD but here is a talk about automated testing at Croteam Continuous integration and testing pipelines in games - case studies of The Talos Principle and Serious Sam [this video]
Case studies of CI and testing pipelines for Talos Principle and Serious Sam.
@cpeterso Sep 2022 Cites it
on HN thread Ask HN: What interesting problems are you working on?
Read more
I worked at an MMO game company and the only testing we had was manual QA for functional testing and bot clients for server stress testing. Not a great environment for building quality software. (Our max server uptime was about 24 hours.) The client had a secret level with all game objects for testing and debugging. But reading your post makes me see that we didn’t think ahead far enough: the secret level could have been the foundation for automated unit testing game objects and battling characters. I haven’t watched them yet, but I added these relevant videos to my YouTube backlog just this week: * Automated Testing of Gameplay Features in 'Sea of Thieves' (GDC 2019): [link] * Taking CI and automated testing seriously (2018): [this video]

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