2 HN users recommended this explainer2 months2018–2019score 2
Years with an HN recommendation, 2007–2026
Cited as an accessible explanation of AI denoising, which underpins real-time ray tracing on RTX hardware.
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
“Two Minute Papers did a nice explanation of it” (HN, 2019)
Disney actually does a lot of research combining the world of graphics with deep learning. Some examples that you might appreciate (from the excellent channel "Two Minute Papers"): . "Disney's AI Learns To Render Clouds" [0] . "AI Learns Noise Filtering For Photorealistic Videos" [1] [0] [link] [1] [this video]
Neural noise filtering for photorealistic rendered video.
It's only briefly mentioned, but NVIDIA's recurrent denoising autoencoder is pretty amazing. [link] Two Minute Papers did a nice explanation of it: [this video]
Nice explanation of NVIDIA's recurrent denoising autoencoder.
Deep learning denoiser. I don't know if NVIDIA came up with some marketing term for it. It's what allows RTX to produce meaningful images at all despite the renderer running at 0.5-2 samples per pixel which looks little better than random noise. I kind of assumed they'd call it DLDN because they called their deep learning supersampling DLSS. I guess not, go figure. [this video]
Shows deep learning denoising that makes low-sample ray tracing usable.
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