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Frame from How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica Plays via YouTube's privacy-enhanced embed

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

8 videos recommended on HN
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5 HN users recommended this documentary4 months2020–2026 score 5
Years with an HN recommendation, 2007–2026

Repeatedly called essential viewing for game development history and clever work under memory constraints.

In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.

“Essential viewing for anyone interested in game development history.” (HN, 2025)

3 strong recommendations · 2 recommendations · 2 citations · Documentaries

7 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@barishnamazov Sep 2025 Strongly recommends
on HN thread A platform-jumping prince – History of Prince of Persia's 1990s Ports
> "For the first time I felt what it's really like to play Prince of Persia when you're not the author and don't already know by rote what's lurking around every corner." This perfectly captures why code reviews by someone who didn't write the original are so valuable. You can't unsee your own assumptions. I remember seeing the following short but extremely interesting documentary about makings of the game as well: [this video] - Essential viewing for anyone interested in game development history.
Documentary on the making of Prince of Persia
@mscdex Jun 2026 Strongly recommends
on HN thread How we made hit video game Prince of Persia
If you haven't already seen it, I highly recommend watching the "War Stories" video on the making of Prince of Persia: [this video] On a related note, I also highly recommend the "War Stories" video for the making of Crash Bandicoot: [link]
War Stories episode on making Prince of Persia
@stefanos82 Jun 2026 Strongly recommends
on HN thread How we made hit video game Prince of Persia
I have watched the creator explaining to us in great detail how he came up with so many tiny details that made it a perfect game for its time! Just watch it yourself, you will be in awe! [this video]
Creator explains the tiny details that made the game
@ajdoingnothing Dec 2021 Recommends
on HN thread Prince of Persia in JavaScript
If you haven't seen Jordan Mechner talking about the development of Prince of Persia yet (definitely recommended): [this video]
Mechner on developing Prince of Persia

Citations, criticism and jokes

@throwaway31131 Sep 2025 Cites it
on HN thread The Death of Utilitarian Programming
Read more
> no more engineering for engineering’s sake I'm not sure many successful engineering orgs did much of that but also the environment our creations live in is much different now. It was a huge task just to get our programs to run at all not very long ago. When I first started coding I was working on some code for a VLSI problem and I spent like a month just figuring out how to get the problem to fit on disk (not main memory, but on disk!). Now there are similar things that run on a laptop [0]. And it's not like I'm unique in having to come up with crazy solutions to problems tangent to the primary problem in this space. [1] Now the infrastructure for our code is amazing and the machines that execute them abound in resources, especially in the cloud. Now that the yoke has been cast off it makes sense more time is spent on the solution the actual problem you set out to solve in the first place. [0] [link] [1] How Prince of Persia Defeated Apple II's Memory Limitations [this video]
Example of crazy engineering around memory constraints

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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