The above commenter was probably inspired by the recent investigative(!) video series by Coffeezilla (and decided not to mention it?). It was either in part 2 or 3, where C-z alleged/suspected Valve's legal actions to have been mostly about good PR and to send a signal to those ~websites~ businesses to keep them in check. However it is indeed the case, that Valve has introduced greater and greater restrictions on inventory handling. The measures obviously go far beyond just counteracting possible scammers and phishing. Still, I am inclined to believe, they could've implemented all these features many years ago, if only they had wanted to. I highly recommend the videos. You can maybe skip the first one. It's mostly about casino owners' drama. [1]: [link] [2]: [link] [3]: [this video]
Coffeezilla examines whether Valve's legal action was PR over substance
Coffeezilla makes an interesting series of videos about casinos in the csgo community and also makes a video against Valve themselves. Worth a watch imo [this video]
Coffeezilla video criticizing Valve over CS:GO casinos
> They’ve come down pretty heavily on the gambling side, no? Not really. Back when this was a big story (around 2016-2017) they sent out some cease and desists to a number of the big CS:GO gambling websites but many did not comply and there was no follow-up. To this day many of those original sites are still around and have since grown. Essentially Valve (and the skin market as a whole) benefit so greatly from this grey-market that there is no incentive for them to stop it. This is covered in part 2 of Coffeezilla's latest series investigating CS:GO gambling [1] [1] [this video]
Coffeezilla investigation of CS:GO gambling and Valve's role
> Underage gambling in the sense of spending real money to redeem things that may be impossible to redeem without spending it? Critically, Valve allows you to trade items. This results in a couple of downstream effects: 1. Items have real-world value because they can be traded for money outside of Steam. Multiple sites exist for people to convert items into real-world money (certain rare items have been sold for >$1m [0]). 2. As these items have value, they can serve as a surrogate for money in casinos, or for sports betting. 3. This can even lead to money laundering [1]. As such, skins should be considered money, but the sites running these services don't. Therefore, it is trivial for a child to walk into a game store, buy Steam credit, use that credit to buy skins, and then spend that money on literal gambling (as very few sites have KYC). I know because I've actively partaken in it as a child. Even cryptocurrency is harder: most legitimate exchanges attempt to do identity validation. Some video resources that might be useful: - Coffeezilla: [this video] - People Make Games: [link] [0]: [link] [1]: [link]
It seems to me that they (Valve) are complicit. Don't they provide the API that those sites use? I don't think they tried very hard to shut them down, they could be doing a lot more. Edit: based on what I recall from this Coffeezilla video ( [this video] )
Coffeezilla argues Valve is complicit in skin gambling
Yea I agree rent seeking is definitely not the problem, huge skins gambling is. > modulo the gambling problem, isn't really "bad". Can you please explain to me what you mean by this. I feel like valve enabled skins gambling which even underage people could do for a long time, so there is some truth about it and coffeezilla made a video about it [this video] I am just saying the ethics of the company isn't perfect when they enabled gambling for a long time, I am not sure if right now it can be fixed or how this steps that they did right now fixes that problem if I am being honest.
Coffeezilla on Valve enabling underage skin gambling
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