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"Games as a service" is fraud.

5 videos recommended on HN
YouTube
5 HN users recommended this commentary5 months2019–2024 score 5.5
Years with an HN recommendation, 2007–2026

It is the go-to explanation of why games that die when servers shut down harm consumers, and it is repeatedly cited in Stop Killing Games and game-delisting threads.

Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.

“Just watch this video so that you get up to speed with what we are talking about” (HN, 2024)

1 strong recommendations · 6 recommendations · 3 citations · Commentary

10 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@flafla2 Dec 2019 Strongly recommends
on HN thread Discontinued Microsoft Products
See "Games as a service is fraud": [this video] If you have an hour, I'd highly recommend giving this a watch. It is really sad to see any form of media die forever at the whim of a corporation. Games are especially prone to this unfortunately
Long video on games dying at corporate whim.
@flafla2 Mar 2020 Recommends
on HN thread Internet Archive responds: Why we released the National Emergency Library
Read more
The problem is that for game ROMs specifically, opening them to the public domain devalues potential opportunities for re-releases and remasters. The Nintendo virtual console service and S/NES classic are prominent examples. So it isn't so simple that there is "no harm done" by forcing game ROMs to fall into public domain. That all being said, I still agree with you. I really don't care how much money Nintendo, Microsoft, or Sony wants to make on decades-old games, at a certain point it becomes a cultural artifact. Snow White and other century-old movie properties should be public domain nowadays as well. At this point we're debating about the core values of trademark law though, and I'm not sure you wanted to do that. A similar debate revolves around what the law should say about "dead" games. These are games that, for example, rely on a central server that has been shut down. Many of these games were incredibly popular in their day, and some "radicals" (like myself, lol) argue that game companies should be compelled to release the server source code in an effort to preserve the game. Here's a great overview/rant on this topic: [this video]
Overview of dead games and server shutdowns.

Citations, criticism and jokes

@andrecarini Dec 2019 Cites it
on HN thread Tron: Evolution – SecuROM DRM expiration makes game unplayable 9 years later
Regardless of the EULA, there are legal arguments [1] to be made that Steam's games are goods, not services, and buyers whose games are remotely disabled due to auth servers being shut off should be entitled to either a refund, a reasonable patch to keep the game working locally or have a clear expiration date stamped on the storefront since day one. This recent French court's ruling [2] indirectly supports this interpretation. [1]: [this video] [2]: [link]
Legal argument that games are goods, not services.
@pdkl95 Sep 2021 Cites it
on HN thread Lenovo tablet forced update shows un-dismissable, un-mutable, ad notifications
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> but that doesn’t happen Doesn't happen yet . Entire industries are trying to bypass basic property law so you "own" your purchases in name only and the manufacturer has control de facto . The video game industry has been saying "buy or product" when they really mean "subscribe to our service"[1] for a long time. Bricking old multiplayer gamed had been common practice for years, and now some singleplayer games have been unnecessarily bricked when the publisher e.g. shut down the DRM server. Companies like John Deere have been extending this strategy into their hardware for a while. The damage doesn't even have to be "bricking your device"; HN regularly features stories about forced updates that remove paid-for features. > Have Apple pull something like this and you’ll see on the NYT. Apple got close when their devices suddenly stopped running 3rd party software in the recent "OCSP Apocalypse". [1] [this video]
Source for industry buy-versus-subscribe framing.
@teroshan Aug 2024 Cites it
on HN thread Stop Killing Games – European Citizens' Initiative
As I understand, this would also apply to e.g. micro-transactions/cosmetics which would be categorized as 'possessions' if I follow the wording in this proposal. So this would include F2P games, requiring them to provide a way to enjoy those cosmetics. As for subscription-based games, Ross Scott put them in a separate category in a previous video of his [1], as you willingly pay for access to a service which has a known end date (end of the month). Although with the micro-transactions angle in mind, I'm not sure how this changes things. [1]: "Games as a service" is fraud, [this video]
Earlier video separating subscription games from purchased ones.

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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