Plays with YouTube's privacy-enhanced embed Rant: Entity systems and the Rust borrow checker ... or something.
3 HN users recommended this commentary in 3 different months between 2018 and 2025.
It is the standard citation in HN arguments over Rust for game development, the borrow checker and ECS designs, as a skeptical view from an experienced game developer.
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
Pull quote: “A more detailed description of his opinions are laid out here where he goes into much more detail” (HN, 2020)
Also tagged: rust for game development, rust, borrow checker, entity component system, game programming, memory management
What Hacker News said
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Citations, criticism and jokes
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