2 HN users recommended this demo2 months2012–2025score 2
Years with an HN recommendation, 2007–2026
Brought up as an early example of context-aware touch sensing and as part of Disney Research's wider interaction prototypes.
Disney Research presents Touche, a swept frequency capacitive sensing technique that recognizes complex hand and body configurations, and adds touch sensitivity to humans, liquids and everyday objects.
“Basically the idea is to make devices aware of the physical context of user interactions.” (HN, 2012)
If you liked this, check out another project from Disney labs called "Touché" -- [this video] For some reason, the girl's reactions to the 2 bzzzt-wrong sounds @ 2:55 are hilarious.
Another Disney Research project on touch interaction.
Disney researches / develops some really cool stuff. Their Disney Research Hub channel is a goldmine. One of my favorites is Touché. The world becomes your touchscreen: [this video]
The "false touch" problem is solvable: "Swept Frequency Capacitive Sensing" [this video] Basically the idea is to make devices aware of the physical context of user interactions.
Swept frequency capacitive sensing gives context-aware touch.
Disney is about to have a serious talk with Facebook. Disney Research has had a prototype on gesture detection via wristband electric sensing tech since 2012 : [this video]
Prior Disney prototype of wristband gesture sensing.
This is really cool tech, but the first application concept is hilarious [0]. If you hook a cereal bowl up to this device, you can have it make a loud sound if your child puts their hand in the bowl as opposed to using a spoon? That's simultaneously funny and utterly dystopian. [0] [this video]
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