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The Making of: ROM City Rampage (Retro City Rampage)

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4 HN users recommended this talk4 months2014–2022 score 4.5
Years with an HN recommendation, 2007–2026

Recommended as a fascinating look at fitting a modern game into NES constraints.

Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.

“There's also a fascinating video of him getting the core of the game to run on NES spec constraints” (HN, 2017)

1 strong recommendations · 3 recommendations · 4 citations · Talks · intermediate

8 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@anon9001 Sep 2019 Strongly recommends
on HN thread Technical Breakdown of a new NES game written in Lisp
If you like this, you should also check out the work around Retro City Rampage. RCR is a GTA1 clone for multiple platforms from a few years back, but the developer also made a real NES ROM of it. Here's a great talk about that process: [this video] (I'm not related to the project, but it's one of the few games I've 100% completed because it was just so good)
Talk about making a real NES ROM of Retro City Rampage
@bluedino Mar 2014 Recommends
on HN thread People Making New Games for Atari, Super Nintendo, and Virtual Boy
Read more
It's hard not to look back at the past with rose-colored glasses, but in the case of the NES, there were so many low-quality games out there that it's easy to remember how bad some of them were even back then. I know I wasn't the only kid who would shell out $2 or $3 and rent a game for the weekend, only to find out that the game was flat-out terrible. Sure, there were a lot of good games back then that are still fun to play now (Super Mario Brothers, Contra, etc), but going back and playing a random game in an emulator really drives home the fact of how big of a bomb most of the games were. That said, who hasn't been interested in how NES games worked or how they were programmed? There's a great video on Youtube about converting ROM city Rampage over to run on the NES [this video]
How Retro City Rampage was converted to run on NES
@corysama Dec 2014 Recommends
on HN thread Post mortem of my one game a month
Here's a fun video on how a modern 8-bit style game was ported to actually run on an NES. [this video] You would probably enjoy the book Racing the Beam [link] For a collection of (mostly consumer-oriented) behind-the-scenes material, check out [link] Or, if you want to get really technical [link]
Fun video on porting a modern 8-bit style game to NES
@broahmed Feb 2017 Recommends
on HN thread From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to MS-DOS [video]
There's also a fascinating video of him getting the core of the game to run on NES spec constraints (think 8-bit CPU, 10KB of RAM): [this video] (~11 mins) It offers insight into how old-school game developers worked within the limitations of the hardware they designed for.
Shows fitting a game core into NES hardware constraints

Citations, criticism and jokes

@Scaevolus Nov 2014 Cites it
on HN thread Fun with Lisp: Programming the NES (2012)
High-level assemblers can greatly reduce the tedium of programming for older systems. Just a small amount of structure -- loops, conditionals, symbolic definitions -- improves assembly immensely. Here's one dev's experiences making a GTA-like game for the NES, using his own high level assembler: [this video] Here's one for CHIP8: [link]
Dev's experience making a GTA-like NES game with a high-level assembler
@ZenoArrow May 2016 Cites it
on HN thread Breaking the NES (2014)
In a similar vein, this video covers ROM City Rampage, which is the NES prototype of Retro City Rampage: [this video]
Covers the NES prototype of Retro City Rampage
@Scaevolus Sep 2018 Cites it
on HN thread How we fit an NES game into 40 Kilobytes [video]
Retro City Rampage for NES did something similar (32KB program ROM, 256KB graphics ROM), but the author also developed a High Level Assembler so you he could write structured code more directly: [this video]
Retro City Rampage NES port and its high-level assembler
@dividuum Apr 2022 Cites it
on HN thread Euro Truck Simulator 2: ZX Spectrum Edition
The closest to a real and official demake by a company itself is probably ROM City Rampage, a version of Retro City Rampage for the NES. Here's a video going through the process: [this video]
Process of demaking Retro City Rampage for NES

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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