Plays with YouTube's privacy-enhanced embed Animation Bootcamp: An Indie Approach to Procedural Animation
4 HN users recommended this talk in 3 different months between 2021 and 2026.
2007–2026
4 recommendations 5 citations HackerTube score 3
HN points to it as a concrete case of procedural animation that keeps characters responsive, often in threads about Overgrowth and game feel.
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Pull quote: “Here's a video I've enjoyed of David Rosen giving a presentation at Game Developers Conference 2014” (HN, 2022)
Also tagged: procedural animation, inverse kinematics, indie games, overgrowth, game feel
What Hacker News said
9 labeled comments from the HN archive; up to 20 are kept per video, favoring different commenters. Each one links back to the original thread.
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