11 HN users recommended this tutorial11 months2018–2026score 11.5
Years with an HN recommendation, 2007–2026
HN treats it as the classic demonstration of how analog mechanical computation works, especially the differential gear section.
A 1953 US Navy training film on the basic mechanisms in fire control computers: shafts, gears, cams and differentials. It shows how these mechanical parts compute ship and target firing solutions.
“I especially like the section on differential gears, demonstrating their use as computing units” (HN, 2024)
Two gems (among many)... Periscope Films (on YouTube): [link] Digitized 40-60s era reels. It still amazes me how effectively they presented complex topics then. E.g. mechanical naval gunnery computers: [this video] And this on-the-ground movie on the Columbia student occupation in 1968: [link]
Effective presentation of complex topics in old film
You might like this video about the US Navy fire control computer. Mechanical yet also programmable. Eg with cam-based calculation modules like 1/x or differential gearings to perform addition : [this video]
US Navy fire control computer using cams and differential gears
If you want more information on how you can do computation with mechanical systems, try this video: U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794 [this video]
This could use a lot more visual aids. Here's a film that goes over a lot of the basics: "BASIC MECHANISMS IN FIRE CONTROL COMPUTERS" [1]. It's a 1953 US Navy instructional film explaining how mechanical fire control computers worked. These machines took inputs giving the speed and direction the ship was traveling, the speed and direction the target was moving, the distance and direction to the target, the wind speed and direction, and other factors, and computed how to aim the guns to shell the target. [1] [this video]
1953 Navy film on how fire control computers worked
If you enjoy this, don't miss the video lecture on World War 2-era mechanical fire control computers by the U.S. Navy. I learned you can do a lot of computations with gears and shafts. [this video]
So I've known about slide-rules for a while. What I didn't realize was that the mechanical principles of slide-rules were applied to fire-control computers on WW2-era Battleships. [link] These computers had slide-rule like cylinders that would rotate. As you aimed the gun sights "at" a target, the gun's coordinates were being mapped to a cylinder, which would move the gun a different direction (you have to aim the gun "higher" the further away the target is, to account for gravity "drooping" the bullet). In effect; the weirdly shaped cylinder inside the fire-control computer is a pre-computed solution that maps x/y coordinate inputs to a z-coordinate output (where "z" would be fed into the gun's raw aiming system). The different parameters of the gun were programmed in with gears and cranks, moving the cylinder around physically. For more details, see: [this video] Its a 20-minute video. The cylinder mechanism (of 2x inputs mapped to 1x output) is specifically talked about here: [this video] . Carefully crafted cylinders could be any pre-computed 2-input / 1-output function. --------- Mechanical computers are fun. Slide rules are but the simplest kind. People were using more complicated "mechanical computers" for very serious combat / rangefinding / etc. systems just a few decades ago, before the advent of modern digital computers.
Details on cam-cylinder mechanism of fire control computers
You've probably already seen it, but there's a classic US Navy training film which talks about how they were used to solve differential equations in battleships around the WWII era. [this video]
Classic Navy training film on solving differential equations on battleships
From top of head I really enjoy: MAPMAKING PROCESS, THE [link] mechanism computer of fire control computer (a classic) [this video] Physical science documentary series whose exact title I can't recall. It has been a while. To find more, my method is to do the occasional PeriscopeFilm binge (on youtube that digitizes a lot of old media, with great descriptions), always find find something interesting I haven't watched. If style, delivery really good, there's usually something in description to point to more. Like "U.S. NAVY TRAINING FILM", which usually returns playlists, and videos in same era often share quality. The technical ones generally don't disappoint. Another one is The Best Film Archives with good military training playlists. Tangent for others: the one I wish to remember, is a deleted/banned channel, one of the original US archival footage channel, with I think 1000s of videos, that got wiped many years ago right when youtube started drm crackdown. It had a companion website with obsessive amount of detail and tags to find the perfect video. And from what I recall, it didn't feel like a business like periscopefilm, but a passion project. It was an incredible amount of work to have been wiped out.
Classic fire control computer film from PeriscopeFilm
Antikythera mechanism was built before the Dark Ages, he just wanted to go back to the Dark Ages so he can do precision work by that time, he can probably build a battleship fire control system at that time. edit: [this video]
A special–purpose computer is any device which computes an answer to a specific question given some input or initial conditions. An abacus or slide rule is not a computer because they are not designed for a specific question or problem (but they can of course be an aid to computation). With the Antikythera mechanism, the operator sets the machine to the current date, and then turns the crank to advance the date. The dials on the face would continuously show the positions of several planets, the phase of the moon, the eclipses, and possibly one or two other things. Charles Babbage’s Difference Engine computed the values of polynomials. The operator would set the coefficients of the polynomial, then turn the crank to compute successive values of that polynomial for successive values of X. He never finished it though. The firing computer on a WWII destroyer computed the correct elevation of the guns, based on inputs that encoded the position and velocity of the ship, the position and velocity of the target, and several other variables. [this video] General–purpose computers take as input a _program_, and the program specifies the problem to be solved. You could load a program for computing eclipses one minute, and the next minute load a program for computing polynomials or firing solutions, or load one to check your email. The hardware hasn’t changed, only the program and inputs have changed. Contrast that with the Difference Engine: to make the difference engine compute eclipses or
Example of a special-purpose computer, WWII firing computer
There’s just something fun about having your bubble burst. I think most people (including me) think the tech was too primitive. This is what I think computers were then [1] Ultimately, I think bad ass people banded together and worked their butt off to pull off a stretch goal. I wonder if I romanticize engineers from then or there are similar folks today. [1] [this video]
There are some old training videos that show how this worked: [this video] Also the Battleship New Jersey YouTube channel has some nice content on this: [link]
Old training videos showing how fire control worked
I love this unique insight: "Fire control computers ... solve ... fire control problems." [this video] U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794
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