HackerTubewatch
Surprise me
Frame from Evolved Virtual Creatures (1994) Plays via YouTube's privacy-enhanced embed

Evolved Virtual Creatures (1994)

karlsims
Demos
YouTube
Cited on HN 3 times, 2024–2025, never outright recommended score 0
Years with an HN recommendation, 2007–2026

HN brings it up as a classic example of evolutionary algorithms, including how the creatures exploited physics-simulation bugs, which parallels metric gaming in AI.

A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.

“they would absolutely exploit any bugs in the physics simulation that they could” (HN, 2024)

3 citations · Demos

3 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@owenpalmer Jul 2024 Cites it
on HN thread A simple procedural animation technique [video]
Beautiful video. I would love to see this animation technique combined with an evolution simulation similar to Karl Sims' Evolved Virtual Creatures project: [this video] Previous HN discussion: [link]
Karl Sims' classic evolved virtual creatures work
@dahart Dec 2024 Cites it
on HN thread AIs Will Increasingly Fake Alignment
Read more
The discussion reminds me of Karl Sims’ Evolved Virtual Creatures. In the Siggraph talk he mentioned that they would absolutely exploit any bugs in the physics simulation that they could. That’s all that’s happening with this article’s LLMs - the metric is dictator, and simply and predictably leads to any and all possible behaviors that achieve higher scores. [this video] You know what’s really weird though? In a very long and detailed and thoughtful post about how AIs are behaving in surprising ways and doing something other than what they “say”, it is non-stop anthropomorphizing the AI in practically every sentence. The number of silly statements about what Claude “thinks”, or that it “fights”, what it’s “choosing”, how it’s “pretending”… it goes on and on and on speaking as if it’s human. It’s not human. The very problem here is projecting meaning onto a machine. LLMs are statistical token generators and they don’t have values or agenda, and don’t know what faking is. The analogies are specious and hyperbolic; they’re tempting to believe. Sure some humans do fake things sometimes, but not for the same reasons. Everything having to do with thoughts, opinions, values, and alignment, come from the training data, and specifically our interpretation of the training data, which the LLM can only fake because that’s how it was designed. The behavior isn’t the least bit surprising when you think of it as a machine, it’s only surprising when we treat LLMs as if they’re people. And the mo
Sims' creatures exploiting physics bugs illustrates metric gaming
@pixelpoet Mar 2025 Cites it
on HN thread Everything is Ghibli
What was shown in the video seems to be something like Karl Sims' work[0], which is completely different (genetic algorithm for optimising black-box locomotion within a physics simulation framework) from AI image generation / what we're currently calling "Ghiblification". [0] [this video]
Karl Sims' genetic algorithm locomotion work in physics simulation

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

Keyboard shortcuts

/
Search
j k
Next / previous video
r
Surprise me
l
Like (video page)
w
Watch later (video page)
?
This help
Esc
Close