6 HN users recommended this demo5 months2021–2024score 6.5
Years with an HN recommendation, 2007–2026
HN recommends it as a beautiful example of what simple rules and compute shaders can produce, and many commenters were inspired by it.
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
Speaking of ant and slime simulation, this recent video Coding Adventures video was pretty mind blowing: [this video] (Especially part 2 starting around 10m in).
Mind-blowing ant and slime simulation, especially part two.
Sebastian Lague made an excellent video "Ant and Slime Simulations" which explores how path-finding algorithms can use trails and gradient-based signaling to solve spatial problems: [this video]
Explores path-finding via trails and gradient signaling.
At the time I was lost joy of coding too but I was able to found it again. One key point was to ignore learning new tech if it was not absolutely necessary and focus just creating new things. I think it all started from Sebastian Lague's video which reminded how beautiful coding can be. [ [this video] ]
Thanks for sharing this! I have not watched the full video yet but definitely will. Recently got interested in compute shaders thanks to this video: [this video] and can recommend it to those that want to see a bit of what is possible with compute shaders.
Sparked interest in compute shaders and shows what is possible.
I love ants and replicating their behavior in code! You might like these projects: "Coding Adventure: Ant and Slime Simulations" by Sebastian Lague: Video: [this video] Code [link] "C++ Ants Simulation 1, First approach" by Pezzza's Work: Video: [link] Code: [link]
Ant behavior replicated in code, with source available.
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