Ian Hubert's Lazy Tutorials would be an excellent supplementary series once you know some of the basics. They're not a general guide to Blender, but they're great resources. He has his own style of working and he's shockingly productive with it. Lazy Tutorials: [link] My favourite guides of his are not in the Lazy Tutorials playlist, though. Perhaps they were not lazy enough: Blender Motion Tracking: Room Transformation - [link] Wild Tricks for Greenscreen in Blender - [this video]
Favorite guide from an unusually productive Blender artist.
I love Ian Hubert's demos of green screening in Blender. [this video] His Blender Conference talk about photogrammetry / camera projection / projection mapping was fantastic: World Building in Blender - Ian Hubert [link]
Hands down, Blender. See Ian Hubert’s channel[0] for samples of what can be achieved with Blender by a tiny team. His examples tend to be specific to VFX, but Blender is quite general-purpose as far as motion design goes with an NLE, support for the familiar “expressions” paradigm, and so on. [0] [this video]
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