1 HN user recommended this demo1 month2019–2022score 1
Years with an HN recommendation, 2007–2026
HN points to it as a funny, fun-to-watch example of what TAS can do to a game's input handling.
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.
By the sound of it this is a problem that neither entities nor their moniedness can solve. I'm sure these companies watch each other, and when one steps on a metaphorical rake the others are likely taking notes on how to avoid it on their future attempt. And yet rakes are still being stepped on. When you have an automated system that has irregular behavior to a given input, we call that a bug. Bugs exist in all software, not always unique, but always present. This software is no different than any other. It will have errors. Because the software is categorizing faces, its errors will result in miscategorizing them. The only relevant questions to this are how frequent these errors are and how disparate they are across racial lines. Another reference: this one is a Tool-Assisted Speedrun of a game that relies on basic image recognition software. While not entirely related, it does show how error-prone these algorithms can be. It's also fun to watch. [this video]
Arbitrary Code Execution TAS like Triforce% or this Pokemon Yellow one[1] are more or less demos that target both the console and the "host game". I would say even some non-ACE ones like this Brainage TAS[2] are demos :D [1] [link] [2] [this video]
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