Cited on HN 6 times, 2015–2021, never outright recommendedscore 0
Years with an HN recommendation, 2007–2026
Cited as the classic example of arbitrary code execution inside a game, with later runs injecting Pong, Snake and Flappy Bird.
A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25. It was also performed live on real hardware at AGDQ 2014.
“it involves executing the contents of the controller registers as code, which requires frame-precise inputs” (HN, 2021)
He's pointing out that although this type of thing has already been done before by automated inputs (such as this video [this video] ), this is the first time a human has done it.
Earlier automated-input version of Super Mario World arbitrary code execution.
One of the most brilliant applications of this concept is the Pokémon Yellow Total Control Hack: [link] Similarly, arbitrary code execution in Super Mario World: [this video] It's like transforming a chess game into Mikado just by playing it.
Example of arbitrary code execution inside Super Mario World.
[this video] Video is about exploiting Super Mario world, on SNES. The result is that the exploiter then proceeds to make 2 new games inside SMW: Pong and Snake. Those games don't exist inside SMW. They were uploaded using controller inputs. All it takes is 1 hack.
Exploit makes Super Mario World run Pong and Snake via controller inputs.
That's wild because Super Mario Bros contains a built-in code editor (via arbitrary code execution easter eggs), and Nintendo is OK with that. [this video]
Somewhat disappointed. I was expecting them to use the well-known arbitrary code execution exploit in this game to load their own implementation of FizzBuzz, cf. [this video] The method used by Masterjun3 is TAS-only (it involves executing the contents of the controller registers as code, which requires frame-precise inputs), but there are some other methods which are more viable for a real-time attack.
TAS-only arbitrary code execution exploit in Super Mario World.
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