1 HN user recommended this demo1 month2013score 1.5
Years with an HN recommendation, 2007–2026
HN cites it as a showcase of memory-corruption exploits achievable using only normal controller inputs, often alongside other arbitrary-code-execution speedruns.
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
One of my favourites; not technically a speed run, but a festival of glitches being used to corrupt memory in a very specific way, using only the regular gameboy inputs :) [this video]
Glitches corrupt memory using only normal Game Boy inputs.
There's a Pokemon Yellow run which finishes the game in under a minute, without leaving the starting room: [link] There's also a run where someone executes arbitrary code in Pokemon Yellow: [this video]
These sorts of "exploits" have also been used in Pokemon and other games for extremely fast tool-assisted speedruns: [this video] (Pokemon Yellow) [link] (Super Mario World) [link] (EarthBound)
Example of exploits used in tool-assisted speedruns.
It's neat how many glitches people have found in these particular games. A couple other Pokemon "arbitrary code" hacks (in the Yellow version): [this video] (Pi day celebration) [link] (proof-of-concept for a clojure-to-pokemon-to-assembly compiler) A "normal" playthrough in which the author shows off various glitches (most without any kind of cheat device): [link]
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