2 HN users recommended this demo2 months2022–2025score 2.5
Years with an HN recommendation, 2007–2026
HN points to it as a stunning demonstration of arbitrary code execution in a console game and of what speedrunners effectively do as vulnerability researchers.
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
I think if they're active in the speedrunning community, then they're already well aware of this! And for a fun additional example to add to this article, you can often find TAS'ers talking about arbitrary code execution. The legendary GDQ run of TASBot's alternate ending to OoT[0] utiziling an ACE exploit they found in that game absolutely blew me away. [0] [this video]
TASBot's arbitrary code execution alternate ending in Ocarina of Time.
they are most likely using a controller hooked up to a bot/laptop that exploits flaws in the code with inputs at high speed (much faster than a human could) that injects code into live games a good video that makes this tech more understandable (with explanations at the beginnimg and an amazing demo at the end) [this video] and some background [link]
Explains the tech with an amazing demo at the end.
Some highlights/historically significant examples of this: Super Mario World (TAS, 2014): [link] Super Mario Bros. 3 (TAS, 2014): [link] - The same run performed RTA (i.e. by a human using a real controller) at AGDQ 2015: [link] Super Mario World (RTA, 2015): [link] Super Mario World "total control" (RTA, 2015): [link] Pokemon Yellow total control (TAS, 2017): [link] The Legend of Zelda: Ocarina of Time (RTA, 2019-ish?): [link] Ocarina of Time total control/"Triforce%" (TAS, 2022): [this video] (explanation: [link] )
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