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The step-by-step, mechanical logic of old pinball machines

55 videos recommended on HN
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1 HN user recommended this explainer1 month2024–2025 score 1
Years with an HN recommendation, 2007–2026

HN recommends it as an in-depth look at mechanical logic, and uses it as an analogy for state machines and biological instruction processing.

Technology Connections takes apart the step-by-step electromechanical logic of a 1970s pinball machine. He shows how relays, steppers and switches track state and score without electronics.

“It goes horribly in-depth (in a good way).” (HN, 2024)

1 recommendations · 3 citations · Explainers

4 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

Citations, criticism and jokes

@matheusmoreira May 2025 Cites it
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I think it's pretty charming. Games have so much abstraction these days it feels like there's no way to truly understand what it is they're even doing. One can spend months agonizing over the true nature of things and how ideas and concepts relate to each other and eventually distill it all into some object oriented organization that implements not just your game but all possible games. One can also just cycle the game's state machine in a big function, haha switch statement go brrr. Reminds me of the old NES games which would statically allocate memory for game objects, very much in the "structure of arrays" style, they too had game logic just like that. Also reminds me of old electromechanical pinball machines. You can literally see the machine cycle. [link] [this video]
Electromechanical pinball visibly cycles like a game state machine

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