3 HN users recommended this demo3 months2010–2026score 4
Years with an HN recommendation, 2007–2026
It is the classic reference for head-tracked parallax displays, cited whenever new 3D or holographic display tech appears.
Johnny Lee demonstrates head tracking with a Wii remote and a head-mounted pair of IR LEDs, so a screen acts like a window into a 3D scene as your head moves.
“Can confirm, the 3D effect is 100% spot on” (HN, 2021)
> [this video] I did this at the time. I downloaded his Wii app that shows the little red/white discs, and bought a battery powered Wii-bar thing that had the IR leds in it and strapped it to my head. Can confirm, the 3D effect is 100% spot on, even the smallest move of your head caused the display to adjust perspective and your brain is totally fooled into thinking the Wii display is a just a window into a 3D scene. tbh, it was the only cool thing I actually did with my Wii!
Head-tracked perspective convincingly makes the screen feel like a window into 3D.
This particular implementation will probably never work, but that doesn't mean "3D movies" in some form will never work. This guy built a stunning demonstration giving a 3d effect with a wiimote and a standard TV: [this video]
Stunning 3D effect from a Wiimote and a standard TV.
So damn clever... releasing an SDK for the Kinect[1] was one of the smartest things Microsoft could have ever done and I think has gone a long way to contribute to it being the fastest selling piece of hardware in history[2] (did anyone know that? I sure didn't, and barely believed it reading it). This reminds me a lot of what Johnny Lee did with the Wii soon after it was released with head-tracking 3D[3] Part of me wants to stop using a computer and take up beet-farming because the cool factor seems so much less than what these guys are doing. Anyone on HN actively toying with a Kinect and want to share some video? [1] [link] [2] [link] [3] [this video]
Actually, stereoscopic vision is overrated. There are many hits our brain uses to make the 3D model of the world we have on our minds. Stereoscopic vision is one of them, but really just kick in for objects nearer than you arm cam hold. For distant objects, our brain uses other hints - that's why people aiming at far objects close one of their eyes. One of the strongest is the parallax effect, specially for medium distance and relative distance between objects. If you doubt it, look at this video: [this video] Relative size and color fading works well for big distances - this is the prominent effect in parachuting videos. These are only two mecanisms, and immersion is not only about 3D sensation. Full periphery vision is of great value for this (IMAX, anyone?). Sound hints, brigthness, contrast, and a lot of other hints also help our brain making the 3D model.
Demonstrates motion parallax as a strong 3D depth cue.
"- Johnny Lee and the ATAP-Project Tango Team" Johnny Lee was the guy with the awesome Wii Controller demos back in 2007 (can't believe it's been that long). [this video] edit: here's the full set of demos: [link] (also, I'm assuming it's the same guy, but his site says he's at Google now)
Johnny Lee's awesome Wii controller demos from 2007.
Nice job! If you have a camera that tracks the viewer, you can also make the image it displays 3D as seen in this video from 2007: [this video] (back then it used a Wiimote to track the head position).
This reminds me of [this video] (2007) Johnny Lee's demonstration using head tracking with infrared led's and a wii remote to implement the same thing. Obviously that limits the effect to the individual's head being tracked, but its amazing its been 12 years since that demo and we're still trying to commercialize the same affect.
2007 head-tracking demo using infrared LEDs and a Wii remote.
What's interesting about this is that the tech has been proven dating back all the way to 2007 [1] and also re-implemented by enthusiasts many times over the years with better eye tracking via CV. What Sony has done here is refine it and package it in a way that's nice for end users. Personally, I'd like to see this implemented more cheaply in larger displays to act as virtual windows for indoor environments, like [2] from 2010, but with 3D video/rendering. [1] [this video] [2] [link]
Early proof of eye-tracked 3D display technology from 2007.
"We offer an experience of 3D on a single 2D image using the parallax effect, i.e, the user is able move his real-time tracked face to visualize the depth effect." Since there are no examples I can't be sure if this is is what I think it is, but IF it is: I want this on huge monitor for any 3D game instead of clunky headgear VR or tiny smartphone AR. Months ago I also tested this with a small 3D visualization and very crude head tracking. The effect is damn awesome! To be able to move around in real space with the rendering adapting to it, makes it so immersive, even for my very crude tests. In my opinion the resulting 3D effect is MUCH better than viewing in stereo with one picture per eye. Here is an example from someone else from 2007: [this video] From 2012: [link] Obviously this works for only one person viewing it, but does that really matter? There are a LOT of use cases where only a single person uses a single monitor for viewing, especially in these times. In fact it is the standard.
Early 2007 demo of head-tracked parallax 3D using a Wii remote.
Cool, but, it looks exactly like watching a display with a Wii remote on your head [0, 2007]. What’s so special? Is it actually 3D this time? [0] [this video]
Wii remote head tracking made a display act like a window in 2007.
I absolutely agree. I'm very much a whiteboard hand-wavier guy. I explain with gestures as much as I do with the actual drawing (might be an Italian thing too). That said, this "pancake" problem reminded me of the old Wii head-tracking project.[1] There might be an interesting hybrid opportunity with that idea and 3d avatars. I feel like the head-tracking hack never really took off because it only worked as a solo experience. But since remote work is mostly us all individually sitting at a computer I could see it working better. Combine this idea with a large dedicated monitor/tv and now you have something that would literally just feel like a window/portal to the person you're talking to. [1] [this video]
Wii head-tracking project as inspiration for window-like video calls.
... or the various projects by Johnny Lee [1], using the then new wiimote in completely novel ways [2][3]. 15 years later, I'm still surprised these proof-of-concepts didn't evolve into something more commercial. [1] [link] [2] [this video] [3] [link]
Johnny Lee's novel wiimote projects that never became commercial products.
I tried to implement Johnny Lee's amazing idea ( [this video] ) using mediapipe face tracking. I could not move much far using simple webcams since it was getting difficult to determine the distance of the face from the camera when the face was turned. I had an Inel RealSense 415 depth tracking camera from a different project and it took care of the distance thing at least. But the jitter thing had me stumped for a long time and I put the project away. With your ideas, I get the strength to revisit it. Thanks!
Original idea the commenter tried to reimplement with face tracking.
You're probably recalling OG Johnny Lee video: [this video] That's cool, what were the benefits/drawbacks of that compared to other VR headsets would you say?
Original Johnny Lee head tracking video cited as the source.
Wouldn't it be better to use head tracking to get the position of the head relative to the monitor, so the monitor behaves like a window? Like in Johnny Lee's classic Wii demo [1]. The way it currently works (rotating the view upon head rotation) doesn't really make sense because a monitor is not a head mounted display. 1: [this video]
Classic demo of monitor behaving like a window via head position.
Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.
20 Hacker News comments
From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.
Citations, criticism and jokes
Read more
Read more
Read more
Read more